Forum Discussion
NirmlRj
8 years agoExplorer
Why does my gameObject's mesh edges were flickering in Oculus?
Hello Guys, I am making a quite big world for my game in Unity for Oculus Rift. Initially when I tried my game with default settings it looked somewhat blurry and mesh edges were flickering like a hel...
NirmlRj
8 years agoExplorer
MohamedElmazen said:
if you still have this flickering
Add this script to any Game Objectpublic class SetAntiAliasing : MonoBehaviour{public int antiAliasing = 2;// Use this for initializationvoid Start (){QualitySettings.antiAliasing = antiAliasing;}}
Anti-aliasing from the script will override the quality settings in gameplay.
hope it help.
MSAA is already enabled in Quality Settings(8X MSAA). Does it really make difference to add it through script? Just asking.
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