Forum Discussion
NirmlRj
8 years agoExplorer
Why does my gameObject's mesh edges were flickering in Oculus?
Hello Guys, I am making a quite big world for my game in Unity for Oculus Rift. Initially when I tried my game with default settings it looked somewhat blurry and mesh edges were flickering like a hel...
MohamedElmazen
8 years agoProtege
I think its not bug , its an performance optimization from unity side.
From Unity Documentations
From Unity Documentations
Anti-aliasing value indicates the number of samples per pixel. If unsupported by the hardware or rendering API, the greatest supported number of samples less than the indicated number is used.
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