Forum Discussion
NirmlRj
8 years agoExplorer
Why does my gameObject's mesh edges were flickering in Oculus?
Hello Guys, I am making a quite big world for my game in Unity for Oculus Rift. Initially when I tried my game with default settings it looked somewhat blurry and mesh edges were flickering like a hel...
NirmlRj
8 years agoExplorer
@A1_Mandeep
Enabling anti aliasing in runtime had almost no effect in 5.4.0. But when I switched to 2017.2.0 unity version I was no longer needed to enable it in runtime. Even @imperativity
told me to try 5.6.0 or above versions. Try new version.
Enabling anti aliasing in runtime had almost no effect in 5.4.0. But when I switched to 2017.2.0 unity version I was no longer needed to enable it in runtime. Even @imperativity
told me to try 5.6.0 or above versions. Try new version.
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