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BESpectacle
8 years agoProtege
Why doesn't Dash overlay work in my Unity app?
Updated to the latest Oculus Utilities for Unity 1.20, added OVRManager.hasInputFocus check to disable hands, and am running with command line parameter: -oculus-focus-aware as listed here: https://de...
- 8 years agohow did you set the cmd line parameter? it should be "-oculus-focus-aware true"
you can also use the GUI to enable it in custom builds and 2017.3
https://forums.oculusvr.com/developer/discussion/59915/dash-support-has-landed-on-unity-2017-3-custom-builds-available-on-5-6-2017-1-2017-2#latest - 8 years agoHi, there is an error in the documentation that we're fixing -- if you use the "-oculus-focus-aware" command line parameter, there is also a required true/false parameter following it. So give "-oculus-focus-aware true" a shot.
BESpectacle
8 years agoProtege
JianZ said:
how did you set the cmd line parameter? it should be "-oculus-focus-aware true"
you can also use the GUI to enable it in custom builds and 2017.3
https://forums.oculusvr.com/developer/discussion/59915/dash-support-has-landed-on-unity-2017-3-custom-builds-available-on-5-6-2017-1-2017-2#latest
Yes I was missing the "true". Working now in vanilla Unity 5.6.4p4, but thanks for the info on custom builds I'll try that next as the depth buffer info might make the near field rendering mismatch work better.
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