Forum Discussion
Soundmartell
9 years agoExplorer
Why my FPS is getting low?
Hello,
I have been trying to find a solution for my Gear VR FPS but even when I have made all kind of optimization I can't get a stable 60 FPS.
I have attached an OVRMonitor screenshot. As you can see I have less than 100 Draw Call, less than 100K vertices, the Static batches are working as well as the dynamic batches.
I have all the lights baked, Occlusion culling is working, I have the CPU and GPU overclocked 4/4!!
Quality screenshot attached as well.
I am using Unity 5.6, Galaxy S7 Duos, Gear VR.
I will appreciate any help.
Best regards.
ave
I have been trying to find a solution for my Gear VR FPS but even when I have made all kind of optimization I can't get a stable 60 FPS.
I have attached an OVRMonitor screenshot. As you can see I have less than 100 Draw Call, less than 100K vertices, the Static batches are working as well as the dynamic batches.
I have all the lights baked, Occlusion culling is working, I have the CPU and GPU overclocked 4/4!!
Quality screenshot attached as well.
I am using Unity 5.6, Galaxy S7 Duos, Gear VR.
I will appreciate any help.
Best regards.
ave
16 Replies
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- SoundmartellExplorerI am just using the Gear VR.
Thank you. - SoundmartellExplorerThank you for your answer.
I am using: Unity v5.6.0f3, Oculus Utilities v1.11.0, OVRPlugin v1.12.0.
Any way its happen in previous versions of Unity and Oculus as well.
I don't know if I can provide a copy of the project because I am using some payed assets and I don't know if is allow to. By other hand its a heave project of around 13Gb. Let me know your thoughts.
Best regards. - SoundmartellExplorerOk, I will but I have been updating Oculus and Unity fore more than one year and it doesn't solve the FPS. I will update now and I will be back to you but I am 99 % sure it will not make a difference mate.
- SoundmartellExplorerThank you. Please let me know how I can send you a copy of the project and if you think is allow for me to share the project under the Unity Store conditions. As I mentioned before I am using some payed Asset for the Unity Store.
- SoundmartellExplorerWell, I made a new project, not any asset. oculus utilities version 1.13. One directional light, one plane with Mobile Defuse Material, both of they statics and baked Light. OVRPlayerController.
The FPS = 60 stable but have a look to the yellow marks in the OVRMonitor (Image Attached) - SoundmartellExplorerSorry, here is the image. :-)
- SoundmartellExplorerThank you. I already did it before. Not any recommendations.
- SoundmartellExplorerDo you need Profiler running in Unity Editor or Device?
- SoundmartellExplorerRunning in Unity Editor.
- SoundmartellExplorerRunning in the Device.
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