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COGENT_Lab
2 years agoHonored Guest
Working on local hand tracking not world hand tracking
Working on an experience using Unity and Oculus Integration where positional tracking is turned off and hand tracking is ideal. With positional tracking off, the scene moves with the headset (which is the goal). However, the hand prefabs still move world relative and move through the scene when the play moves, meaning the hands fly through the scene and away from the actual placement of player hands (not the goal). Ideally, the hands would also move with the scene and player instead of through the scene. Is there a way to turn off positional tracking or disable tracking to world transformer script? Am I even looking into the correct things to achieve what I'm looking to do?
Thanks!
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