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wadamw
10 years agoExplorer
Works fine in Unity Editor - Build All black on wrong screen
I'm using Unity 4.6.5f1 (recently upgraded) and OVR 0.6.0. on a project I've been working with without issue for quite a while. Since updating though a strange issue has emerged. The game plays f...
HeywoodFloyd
10 years agoHonored Guest
I'm having the same problem.
I'm using the OVR package, since for my application I need access to the individual eye cameras.
In the editor, everything works fine, but the build gives me a black screen. I see the cursor in the Rift when I move it to the Rift screen and the blue light comes on. However, when I'm not running a Rift application, I don't see the desktop backrground; it's just black. I can move Windows to the Rift desktop and see them.
An older application built in Unity 5.0, then with Oculus RunTime and Unity package 4.3, runs fine, even with the 0.6.0 runtime.
I'm using the OVR package, since for my application I need access to the individual eye cameras.
In the editor, everything works fine, but the build gives me a black screen. I see the cursor in the Rift when I move it to the Rift screen and the blue light comes on. However, when I'm not running a Rift application, I don't see the desktop backrground; it's just black. I can move Windows to the Rift desktop and see them.
An older application built in Unity 5.0, then with Oculus RunTime and Unity package 4.3, runs fine, even with the 0.6.0 runtime.
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