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antigrav
6 years agoHonored Guest
XR Settings showing depricated and disabled warnings in new Unity Project
I'm following the Escape Room Unity Tutorial. All was well until I ran into version issues in Unity's instructions. (#2 Creating a Unity Project - https://learn.unity.com/tutorial/unit-3-using-unity-to-develop-vr-experiences?uv=2018.4&courseId=5d955b5dedbc2a319caab9a0#5d967d98edbc2a5ecf7873a7)
So I went to Oculus documentation on how to set up Unity: https://developer.oculus.com/documentation/unity/unity-conf-settings/?device=RIFT
All was well until I got to "Set Rendering Preferences". In the Edit > Project Settings > Player > Windows tab > XR Settings area, I have these notes on depricated and legacy items.
Consequently, I can't complete the rest of the procedure.
Any guidance would be much appreciated.
You didn't state which version of Unity you're using, but I am assuming it's 2019.4.x since you're seeing the Deprecated flag. In 2020, it's removed completely. Unless you're trying to work with a non-Oculus device, too, you should be using the newer XR Management. The newest video I know of for how to set this up is:
https://www.youtube.com/watch?v=YUiyONH58iE
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- JattierProtege
You didn't state which version of Unity you're using, but I am assuming it's 2019.4.x since you're seeing the Deprecated flag. In 2020, it's removed completely. Unless you're trying to work with a non-Oculus device, too, you should be using the newer XR Management. The newest video I know of for how to set this up is:
https://www.youtube.com/watch?v=YUiyONH58iE - antigravHonored GuestI was using 2019, but I went ahead and added 2020 after seeing this video. Thanks much. I'm making progress again.
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