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ZorakMantis2's avatar
ZorakMantis2
Explorer
3 years ago

"ZClip Off" setting not respected on Quest

My Unity game running on Quest 2 doesn't seem to respect "ZClip Off" in my shaders.  Geometry rendered with this flag is still clipped in the distance.  Anybody else see this?  Works "correctly" on the PC.

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  • Have you double checked to make sure it's not the far plane setting on your Camera setup? The fact that it's distance based makes me think that's the main issue

    • Well, the reason I'm trying to turn "ZClip Off" in the shader is to disable far-plane clipping for some specialized effects.  Increasing the camera depth is not the same as it will severely reduce the Z precision in the foreground.

  • Ha, yeah, thanks.  I just mis-typed it.  Still not sure why this isn't working on the Quest GPU... frustrating.