Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
artyom17's avatar
artyom17
Expert Protege
13 years ago

0.2.4 UE3 (Feb 2013 QA) Integration is released

New UE3 (based on Feb 2013 QA) integration with Oculus SDK 0.2.4 is released.

New features:


  • Integrated Oculus SDK 0.2.4

  • Integrated Scaleform 4.2.24

  • Added ResetMotionInput function (UnrealScript) to re-center user's view (including Scaleform and Bink movies)

  • Added support for full screen GFx movies (previously didn't render correctly with Rift); added .ini parameters into [Engine.Oculus] section: bFullScreenGFxMovieFollowHmdRotation and FullScreenGFxMovieHmdExtraDepth

  • Added Oculus user profiles support for Rift DK1, config utility program is located in Binaries/OculusConfigUtil

  • Added 'motion on' / 'motion off' console commands to enable / disable motion tracking (for testing purposes)

  • Added informational HUD (displaying actual yaw, pitch, roll, IPD, etc), toggled by 'ToggleHmdInfoHud' function (works in game only)

  • Added USB hot plug/unplug support (for Rift and Latency tester); added Oculus.OnDeviceStatusChange event for UnrealScript (see Oculus.uc)

  • Changed behavior of AddEyeHeight config value: now, by default, it is taken from user profiles (calculated based on user's height); can be overridden by a value from .ini file if bOverrideAddEyeHeight == True is specified in [Engine.Oculus] section



Bug fixes:

  • Fixed a potential crash that could occur when bUpdateOnRT == true and LatencyTestCheckInput is called on render thread

  • Fixed incorrect stereo in Canvas that occurred when DrawMaterialTile function is used

  • Fixed wrong positioning of mouse cursor in UDK main menu

  • Fixed 'Game Mode' and 'Map' menus, where blurred images were rendered incorrectly in Rift

  • Disabled HMD warping if stereo is OFF

  • Fixed default .ini files to contain correct values for Rift support

  • Fixed several rendering issues in stereo mode with ScreenPercentage > 100%

  • Various minor fixes and code cleanups



New UDK version is coming soon!

12 Replies

Replies have been turned off for this discussion