Forum Discussion
blizzzz
9 years agoHonored Guest
4.11-OFR / spotlights?
I know that the 4.11-ofr is "use at own risk" but I've been using it and wondering if spotlights are supported? They are not working as expected.
Thanks in advance,
Thanks in advance,
2 Replies
Replies have been turned off for this discussion
- vrdavebOculus StaffAll shaders that use gbuffers are unsupported. It isn't hard to implement a per-pixel spotlight for a forward renderer along these lines.
- blizzzzHonored GuestLooks like the framework is there.. but this is a job for a rendering engineer. I'll be forwarding the details onward and upward.
From "ClusteredShadingRenderer.cpp"
// If you want spotlights, make sure to enable them in the shaders as well.bool const bSpotLightsEnabled = false;
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 9 years ago
- 10 months ago