Forum Discussion
Kayatt
9 years agoStart Partner
4.13.1 Unreal Oficial Branch
Fixed! UE-33763 GearVR applications show black screen on Adreno devices
Big news!
I believe the Oculus branch had it fixed before!
We saw a huge improvements of performance from 4.11 to 4.13 upgrading on a GearVR project.
Big news!
I believe the Oculus branch had it fixed before!
We saw a huge improvements of performance from 4.11 to 4.13 upgrading on a GearVR project.
4 Replies
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- motorsepMemberI don't know about performance in UE4:
https://www.youtube.com/watch?v=cOXGglrFu1w
I am using aggressive LOD, Instanced Static Meshes and I greatly reduced polycount on all assets used in that area (crypt assets). Performance drop is pretty bad. - KayattStart PartnerHave you checked the number of Drawcalls? It was our main villain here. We put some meshes together, instead of having separated instances of it, and it has helped a lot!
Our game was barely hitting 60fps on a S6 and now we can play it on a Note4!..
BTW great job you are doing, how many polys in that scene? - motorsepMember
pekayatt said:
Have you checked the number of Drawcalls? It was our main villain here. We put some meshes together, instead of having separated instances of it, and it has helped a lot!
Our game was barely hitting 60fps on a S6 and now we can play it on a Note4!..
BTW great job you are doing, how many polys in that scene?
That's what I am going to do next - merge actors instead of using ISMs. I don't believe Epic optimized UE4 features for mobile VR, so maybe that's why instanced don't help as much as they should (they did help bringing fps from ~20 to 58 when standing next to the crypt; it's when I get inside fps drops badly)
Thanks and I am not sure how many polys in the scene. Quite a lot :) As long as there are less than 100k in the view total scene polycount doesn't matter (and I know there is a way less than 100k in the view). - KayattStart PartnerWow, from 20 to 58 is already something!
Yes it is hard to get great fps with ue4 on mobile, but is getting better (I believe).
I understand about how many polys are on view, as Scene I was talking about your view ;) but I guess you got that!
BTW, keep the good working, love the spinning arrow!
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