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Starkium
1 year agoProtege
5.4 Distance Fields and Vulkan Es3.1
https://github.com/EpicGames/UnrealEngine/commit/568b9363b7c04409d5c60a1076c30427f5460196 I can get "distance to nearest surface" material node to work in vulkan preview in editor ( global illumin...
CS.Art
1 year agoHonored Guest
Outside of the Vulkan Preview, I have noticed that Global Illumination has affected how the functions I have learned from tutorials work. You want that up usually in the standard preview. That didn't really change much however in Vulkan Preview. What I've been trying to accomplish is raymarching with surface distance calls, but that doesn't seem to work. I noticed when I visualized mesh or global distance fields, nothing shows up. So I'm thinking that Vulkan might not render the meshes necessary to call GetDistanceToNearestSurfaceGlobal, which has prevented me from using the overworld for interactions. I have been able to get my raymarched sphere to wobble a bit based upon location data with distances, so there seems to be potential in utilizing a static mesh as a window of sorts into a raymarched space. The math is a lot more complex though and I'm figuring that out still. I'm more of an artist than a programmer. Lemme know if you figure anything out that might make this simpler!
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