Forum Discussion
SerialMMM
2 years agoHonored Guest
About quest pro, how to use face capture data in the real engine 5
Quest pro has the functions of eye expression capture and facial expression capture. But I didn't find out how to get this data in the unreal engine in the document
How can I get this data and the corresponding expression for development in the unreal engine?
I may need some help
3 Replies
Replies have been turned off for this discussion
- AMGI.StudiosExplorer
In your VRPawn or PlayerPawn be sure to add The OculusXRBodyTracking Component as well as the OculusXRFaceTracking and OculusXREyeTracking Components. In the OculusXRBodyTracking Component it needs a skeletal mesh. Meta has one with all the necessary morph targets in their Movement sample called SK_Proteus. Migrate that Skeletal Mesh into your project and put it in the OculusXRBodyTracking Component.
Now in both the Face and Eye tracking Components under Oculus XR>Movement>Target Mesh Component Name, type in OculusXRBodyTracking.
This character should be tracking both face and body now.
Hope this helped!
- SerialMMMHonored Guest
I am currently using unreal 5.0.3, metaXR sdk version v47
Didn't see the component you said- dario.macielStart Member
try enabling face tracking in the Oculus XR tab of the project settings
try searching for face, movement, body or eye
try using a more recent metaXR version (the current is v50, but I think it is set up to Unreal 5.1.1) so try v48 or v49
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 months ago