Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
motorsep's avatar
motorsep
Member
6 years ago

Alpha to coverage - how ?!

I have a material set up with Masked blend mode. Somehow it doesn't get MSAA and there is no documentation clearly explaining how to enable alpha to coverage in UE4 for materials that are made for Oculus Quest (Android ES3.1 or Vulkan).

Any ideas ? Thanks

4 Replies

Replies have been turned off for this discussion
  • Anonymous's avatar
    Anonymous
    I would like to know as well. Following here... thanks for any hint!
  • Same problem, spent days trying to find the solution,eventually skip all masked vegetation and replace it with stylized sphere based
  • kavanavak's avatar
    kavanavak
    Expert Protege

    Does the checkbox "Use Alpha to Coverage" not work? (located in the Advanced section of the Mobile section for UE materials)

    • jazznazzz's avatar
      jazznazzz
      Honored Guest

      tested on Unreal 4.27 without the MetaXR plugin - "Use Alpha to Coverage" doesnt work 😞