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tpg_sabibo00_qu
6 years agoProtege
Anyone know how to use the OculusPlatformSample for Unreal?
I ran this Unreal project - it starts in the editor, but in the Oculus headset it does not seem formatted for the display. I only see a portion of the text and moving the headset or controllers does nothing.
Also -- it says "Welcome Couldn't Get Identity". And in red: No Entitlement for Application. Please check that you have proper ownership of this AppID.
So the Verify Entitlement node is failing immediately. But on screen, I do see "Player Logged In" in blue after a half second or so.
I went to my dashboard and created a new AppID for this sample,and I put that ID in the DefaultEngine.ini config file. Is there something else I need to do?
Does a build of the app actually have to be uploaded to the dashboard before you can test a networked app? I just want to test the Sample locally -- do I have to actually upload a build first? EDIT: I did upload a build, but it still doesn't work.
Also -- it says "Welcome Couldn't Get Identity". And in red: No Entitlement for Application. Please check that you have proper ownership of this AppID.
So the Verify Entitlement node is failing immediately. But on screen, I do see "Player Logged In" in blue after a half second or so.
I went to my dashboard and created a new AppID for this sample,and I put that ID in the DefaultEngine.ini config file. Is there something else I need to do?
Does a build of the app actually have to be uploaded to the dashboard before you can test a networked app? I just want to test the Sample locally -- do I have to actually upload a build first? EDIT: I did upload a build, but it still doesn't work.
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- tpg_sabibo00_quProtegeI got this to work - the problem was that I was logged into the wrong Oculus account when I packaged the app before uploading to the store.
Although it still doesn't work in VR Preview. Maybe it isn't supposed to?
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