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opamp
11 years agoProtege
Anyone managed to compile with 0.4.3 SDK?
So far ive installed the new runtime and tested it agaist UE4 4.4.3(ovr 0.4.2) And it seems to have screwed up PhysX for me
as my main Pawn which is controlled with linear force is moving at about 3 times its normal speed plus things slow down during collision(frame rate uneffected) plus turning mirror off actually reduces frame rate to 1 second jumps.
SO I thought id have a go at compiling 4.4.5 with ovr 0.4.3 but it looks like oculus have changed the API again.
Are we going to have to wait for an update for UE4?
as my main Pawn which is controlled with linear force is moving at about 3 times its normal speed plus things slow down during collision(frame rate uneffected) plus turning mirror off actually reduces frame rate to 1 second jumps.
SO I thought id have a go at compiling 4.4.5 with ovr 0.4.3 but it looks like oculus have changed the API again.
Error 3 error C3861: 'ovrHmd_GetEyePose': identifier not found E:\unreal4.5\Engine\Plugins\Runtime\OculusRift\Source\OculusRift\Private\OculusRiftRender.cpp 201 1 UE4
Error 1 error C2039: 'ViewAdjust' : is not a member of 'ovrEyeRenderDesc_' E:\unreal4.5\Engine\Plugins\Runtime\OculusRift\Source\OculusRift\Private\OculusRiftHMD.cpp 1269 1 UE4
Error 2 error C2228: left of '.x' must have class/struct/union E:\unreal4.5\Engine\Plugins\Runtime\OculusRift\Source\OculusRift\Private\OculusRiftHMD.cpp 1269 1 UE4
Error 5 error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UE4Editor Win64 Development" exited with code 2. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 43 5 UE4
Error 4 error : Failed to produce item: E:\unreal4.5\Engine\Plugins\Runtime\OculusRift\Binaries\Win64\UE4Editor-OculusRift.dll E:\unreal4.5\Engine\Intermediate\ProjectFiles\ERROR UE4
Are we going to have to wait for an update for UE4?
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- opampProtegeI totally forgot about the Oculus fork https://github.com/Oculus-VR/UnrealEngine/tree/4.5
Im going to give that a go... - opampProtegeWell, Its all compiled and out of the box things seem to be a little screwed up with direct to rift mode as the framerate seems to be locked to half the refresh rate @ 37.5 FPS where as before DTR worked flawlessly for me.
Problem seems to go away in extened mode. - ZyphetHonored Guest
- PatimPatamProtege
"Zyphet" wrote:
Really? I couldn't compile the oculus branch, I got these errors.
http://i.imgur.com/14MMz7m.png
Silly question maybe, but are you sure you copied the 3 files of required dependencies?
(2 from Epic + 1 from Oculus, the one that says "Link1") - ZyphetHonored Guest
"PatimPatam" wrote:
"Zyphet" wrote:
Really? I couldn't compile the oculus branch, I got these errors.
http://i.imgur.com/14MMz7m.png
Silly question maybe, but are you sure you copied the 3 files of required dependencies?
(2 from Epic + 1 from Oculus, the one that says "Link1")
Yup. Sorry didn't mention that in this post, added all the dependencies. Main branch from Epic works fine for me. I gave more details in the QA thread.
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