Forum Discussion
MrComfort
7 years agoProtege
Better Blueprint support for Oculus platform SDK features
I was wondering if Oculus is currently working on better blueprint support for Oculus platform SDK features or what their plans are for the future. Especially implementing Oculus Avatars via Blueprin...
Pinworm45
7 years agoProtege
I can't even use the lip syncing right now. It just undoes my lip sync sequences and makes them output 0 until I remake them all, every time I open the project. Can't compile, because of errors.
I don't have the technical C++ skill to fix this stuff, Blueprints animation level design and game play design are what I do.
So it's so powerful but some extremely basic features are missing (like the ability, to know, compile and use it). It's depressing and frustrating. I guess I'm going to have to dive into C++ and how to fix this stuff myself but I'm already tight on time.
Sorry I don't mean to complain, I know there's a lot to do and a lot of people are doing their best. It's just I'm slightly dependent upon this so it makes me worried, yknow?
I don't have the technical C++ skill to fix this stuff, Blueprints animation level design and game play design are what I do.
So it's so powerful but some extremely basic features are missing (like the ability, to know, compile and use it). It's depressing and frustrating. I guess I'm going to have to dive into C++ and how to fix this stuff myself but I'm already tight on time.
Sorry I don't mean to complain, I know there's a lot to do and a lot of people are doing their best. It's just I'm slightly dependent upon this so it makes me worried, yknow?
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