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MaxSMoke777's avatar
MaxSMoke777
Expert Protege
5 years ago
Solved

Blueprint users can not make apps for App Lab

Users of Unreal Blueprints an NOT make apps for App Lab at this time. Even if you manage to get past the herculean demands and labyrinthine hoops, at the end, you'll always be sabotaged by Android Pe...
  • MaxSMoke777's avatar
    4 years ago

    You might want to take another shot at submitting, as I recently managed to get two apps into the App Lab. With the first, after several uploads, Oculus just relaxed and let the app in. I had reduced the Alien TSA to just 5 stubborn permissions, and it was clear I had no control over the others. The second game, QuestORama, used a saved game system, so they seemed fine with it's permissions. 

     

    Also, it might help to run UE4 2.26. My game packages went from over 900MB's to around 400, just by upgrading. Perhaps Epic has finally gotten serious about cleaning up their compiled packages! 

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    Speaking of HUGE OVERSIGHTS, I had to type in this post TWICE! I just had my entire first post erased because Oculus's forums are TOO DUMB TO REALIZED I WASN'T LOGGED IN AND TOOK ME TO A LOG-IN SCREEN, EFFECTIVELY ERASING ALL THAT I JUST TYPED!!!!! Here's a thought, if I'm not logged in, don't give me a comment box! Just hide that until I logged in! That's WHATEVER OTHER WEBSITE ON EARTH DOES!!!!