Forum Discussion
motorsep
10 years agoStart Partner
[BUG / Gear VR] Screenshots come out corrupted
Posted here https://answers.unrealengine.com/questi ... upted.html but perhaps Oculus is already aware of it (or not, and should be). I was testing performance in Gear VR and basic test scene with ...
vrdaveb
10 years agoOculus Staff
You're trying to use the Shot command (https://docs.unrealengine.com/latest/IN ... index.html), which hasn't added support for VR eye buffer capture yet. It's taking data from an unused buffer that apparently has garbage data in it. We'll implement that before too long, but it isn't there yet.
Today, your best bet is to use FHighResScreenshotConfig::SaveImage(..) (see https://answers.unrealengine.com/questi ... -a-fi.html) or capture the windowsurface contents with Android's built-in screenshot utility using PrtScr on a bluetooth keyboard or similar.
Today, your best bet is to use FHighResScreenshotConfig::SaveImage(..) (see https://answers.unrealengine.com/questi ... -a-fi.html) or capture the windowsurface contents with Android's built-in screenshot utility using PrtScr on a bluetooth keyboard or similar.
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