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motorsep's avatar
motorsep
Start Partner
10 years ago

[BUG?] No looking around with developer mode

I don't recall 100%, but I think with Unity app running and having developer mode on in Gear VR service, "head tracking" works fine when moving phone around.

I tried that with UE4 app, and "head tracking" doesn't seem to be working. Camera is static and no matter what I do, it's just stuck looking into one point and doesn't move.

Does it sound like a bug?

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  • artyom17's avatar
    artyom17
    Expert Protege
    Have you docked the phone into GearVR or just move it w/o docking?
  • "artyom17" wrote:
    Have you docked the phone into GearVR or just move it w/o docking?


    W/o docking. I thought that's the whole purpose of having developer mode so I wouldn't have to plug it into Gear VR all the time (and putting more wear and tear on the port).

    I usually plug it into Gear VR, but I needed to snap a photo of the screen with webcam (since general screenshot snapping functionality hasn't been implemented into Oculus software yet), so I figured the only way of doing it was having it out of GVR in dev mode.
  • artyom17's avatar
    artyom17
    Expert Protege
    Unfortunately, tracking with undocked phone is not supported by Oculus (and never was). The idea behind dev mode is to be able to see stereo rendering w/o docking, but for tracking you still need to dock the phone.
  • "artyom17" wrote:
    Unfortunately, tracking with undocked phone is not supported by Oculus (and never was). The idea behind dev mode is to be able to see stereo rendering w/o docking, but for tracking you still need to dock the phone.


    Sounds fair, but then when I plug phone with app running in dev mode into GVR, turn around and unplug it, the view angles get reset to default. As a matter of fact, when I run it in dev mode, view angle on the device don't even match initial view angles in the app.

    It's pretty much a Catch 22 situation here :/