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Dizzzie
6 years agoExplorer
Build 4.24 from source fails
I've tried several times and always end up with these errors:
I've built from source several times in the past but I can't seem to get past these errors. Any thoughts? Thanks in advance.
Error C2039 'virtual_camera_info_array': is not a member of 'MLGraphicsFrameInfo' UE4 c:\unreal\4.24\engine\plugins\lumin\magicleap\source\magicleap\private\MagicLeapCustomPresent.h 74
Error C2530 'VCamInfo': references must be initialized UE4 C:\Unreal\4.24\Engine\Plugins\Lumin\MagicLeap\Source\MagicLeap\Private\MagicLeapCustomPresent.cpp 182
Warning C5038 data member 'OculusHMD::FSettings::ColorOffset' will be initialized after data member 'OculusHMD::FSettings::bLateLatching' UE4 C:\Unreal\4.24\Engine\Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\Private\OculusHMD_Settings.cpp 25
Error MSB3075 The command "..\..\Build\BatchFiles\Build.bat -Target="UE4Editor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
I've built from source several times in the past but I can't seem to get past these errors. Any thoughts? Thanks in advance.
1 Reply
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- DizzzieExplorerSOLVED.
Answered this myself, as I did last time, and also found my own post from last year, which worked here again. Something is wrong with the Lumin plugins folder that comes from github and always prevents me from building from source. If I remove the Lumin folder from Plugins, it works.
https://forums.oculusvr.com/developer/discussion/79609/building-4-22-3-from-source-msb3075-error#latest
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