Forum Discussion
andrewtek
11 years agoMember
Camera Position -> Multi-Camera Position
Hi Everyone,
I was curious if anyone is aware of an upgrade-safe way to put an actor in-game at the position of the DK2 camera; such that when CV1 comes out it will still work AND if more than one CV1 IR Sensor is present, an actor is created at the position of each additional sensor.
Cyber... that would be a very cool How-To for your blog if you are looking for a new topic :D
Thanks!
EDIT: This UE4 documentation describes a method "Get Positional Tracking Camera Parameters" but it only returns information about a single camera...
I was curious if anyone is aware of an upgrade-safe way to put an actor in-game at the position of the DK2 camera; such that when CV1 comes out it will still work AND if more than one CV1 IR Sensor is present, an actor is created at the position of each additional sensor.
Cyber... that would be a very cool How-To for your blog if you are looking for a new topic :D
Thanks!
EDIT: This UE4 documentation describes a method "Get Positional Tracking Camera Parameters" but it only returns information about a single camera...
3 Replies
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- MctittlesExplorerI'm looking for a way to do this too, mainly because I cannot come up with a consistent way to reset someone's view so their environment is correct. When you try to stand straight and look forward it's hard to tell how straight you are.
If I could draw something in 3d space where the camera is located I could then tell the user to look at the camera while resetting view which is much more consistent. - spyroExpert ProtegeMaybe this could help you:
viewtopic.php?f=60&t=24683#p283737
(Thanks to artyom17 for helping me with that) - andrewtekMemberThanks Spyro and artyom17!
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