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TuanDevTrai's avatar
TuanDevTrai
Honored Guest
6 months ago

Camera rotation issue when playing a cutscene camera doesn't rotate to the expected angle

Hi everyone,

I'm currently facing an issue when playing a cutscene (Level Sequence) in Unreal Engine VR.
When playing a cutscene, the player's HMD (camera) doesn't rotate to the expected direction or angle as set in the sequence.

To try and fix this, I used Set Base Rotation And Base Off set In Meters() and Reset Orientation And Position() to reset the Yaw of the HMD to 0.
However, after doing this, the Ray Interaction started behaving incorrectly — it's no longer aligned properly.

I'm not sure what the proper way is to reset or align the HMD/camera orientation in VR during a Level Sequence without breaking Ray Interaction.

Any help or suggestions would be really appreciated. Helpppppppppp meeeeeeeeeee bro.

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