Forum Discussion
bobcober
1 year agoProtege
Can 5.4.4 create a package for Quest 3?
Trying to build a package for Quest 3. Seems like Unreal requires SDK 34 but Quest only supports 32? Has anybody packaged for Quest 3 using 5.4.4? Is there some kind of compatibility matrix wher...
MetaArchitectio
1 year agoExplorer
Hi guys I have a similar problem with Uncooked assets, can anyone tell me how to resolve this- while packing from UE 5.4 to Quest 3.0
1.This is what I'm getting, i am looking for someone experienced to walk me through his my email is: Osher@MVArchitect.io
UATHelper: Packaging (Android (ASTC)): LogCook: Error: Content is missing from cook. Source package referenced an object in target package but the target package was marked NeverCook or is not cookable for the target platform.
UATHelper: Packaging (Android (ASTC)): Source package: /Game/MSPresets/M_MS_Default_Material_VT/M_MS_Default_Material_VT
UATHelper: Packaging (Android (ASTC)): Target package: /Bridge/MSPresets/MSVTTextures/Placeholder_Normal
UATHelper: Packaging (Android (ASTC)): Referenced object: /Bridge/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal
Unreal engine 5.4 to Quest 3 packaging how to deal with uncooked materials
2.UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.4\Engine\Plugins\Marketplace\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.4\Engine\Plugins\Marketplace\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.4\Engine\Plugins\Marketplace\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: Last Error 206: Failed to create directory for shader debug info 'C:/Users/osher/Documents/Unreal Projects/VRtest1/Saved/ShaderDebugInfo/VULKAN_ES3_1_ANDROID/M_StdTranslucentFrostedGlass_cca2e31effa3f3ed/Default/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyLDRGamma32LOCAL_LIGHTS_ENABLED/0'. Try enabling large file paths or r.DumpShaderDebugShortNames.
PackagingResults: Error: Content is missing from cook. Source package referenced an object in target package but the target package was marked NeverCook or is not cookable for the target platform.
cys10107
1 year agoHonored Guest
I got this error too and managed to get past this after some searching. Some packages are not targeted for Android, in your case I see the Bridge uplugin used for megascan.
1. Find the .uplugin file in [Your Engine Installation folder]/Engine/Plugins/[Target Plugin]
In your case it should be Bridge.uplugin in Bridge folder
2. Open it with a code editor and add Android to target platforms
3. Try again and it should get past those errors. This seems like a 5.4 specific issue
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