Forum Discussion
eddie_motionx
6 years agoHonored Guest
Can anyone get SceneCapture2D to work on Quest/Go?
We've been trying to get SceneCapture2D to work on the Quest/Go for months now and it seemed to us like a bug in UE4 that Epic still haven't got around to fixing. Anyone here doing any kind of render ...
ClonedPuppy
5 years agoExplorer
Here is my post in case you don't find it...:
I spent Sunday doing tests and way too many hours doing shader compiles (UGH!). In any case, these are my findings on 4.25.1:
Vulkan + Multiview = Black texture
Vulkan + MobileHDR + No MultiView = Works (?!) But pretty crap performance, and perhaps a edge case, but I understand they are working on getting limited HDR working on mobile and vulkan.. so yeah, fingers crossed.
ES3.1 + MultiView = Black Texture
ES3.1 + No MultiView = Works (Not too bad performance, considering mobile etc..)
I'm building v8 (64bit) and I think the rest is pretty much the usual plain vanilla Oculus Quest settings.
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