Forum Discussion
mechamania
12 years agoHonored Guest
Can I use my own position tracking with UE4?
Hi
I'm considering to use UE4 for a new project. It will include the Oculus Rift.
But I need to be able to use my own position tracking hardware.
Can I do that? When my own hardware gives me the exact position of the Oculus, can I give this information
to the system so that the Oculus software will use this for the rendering?
(I also considering to use Unity, so I asked a similar question in the Unity nap)
I'm considering to use UE4 for a new project. It will include the Oculus Rift.
But I need to be able to use my own position tracking hardware.
Can I do that? When my own hardware gives me the exact position of the Oculus, can I give this information
to the system so that the Oculus software will use this for the rendering?
(I also considering to use Unity, so I asked a similar question in the Unity nap)
2 Replies
Replies have been turned off for this discussion
- cyberealityGrand ChampionI haven't tried this myself, but the code is available so I don't see why it wouldn't work.
- KrisRedbeardExplorerShort answer, yes.
Long answer, I've done it with UDK that didn't even give you access to the C++ (just DLL binding).
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