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42522672's avatar
42522672
Honored Guest
6 years ago

Can not open AvatarSamples in Quest.

When I open \UnrealEngine-oculus-4.22.3-1.40.0\Samples\Oculus\AvatarSamples porject ,and Launch in Quest.
The App stop, and I got log .
D/UE4 : LogInit: - BufferSize = 65536
D/UE4 : LogOnline: Oculus: Oculus Startup!
D/UE4 : LogOnline: Display: Oculus: FOnlineSubsystemOculus::InitWithAndroidPlatform()
D/UE4 : LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app.
D/UE4 : LogOnline: Display: OSS: OnlineSubsystemGooglePlayModule::StartupModule()
D/UE4 : LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
D/UE4 : LogOnline: OSS: Unable to create OnlineSubsystem module GooglePlay
D/UE4 : LogAndroid: Case APP_CMD_LOST_FOCUS
D/UE4 : LogAndroidEvents::EnqueueAppEvent : 10, 0, tid = 2631, APP_EVENT_STATE_WINDOW_LOST_FOCUS
D/UE4 : onPause: stop memory reporter runnable
D/UE4 : Unregistering sensor listeners
D/UE4 : Case APP_CMD_PAUSE
D/UE4 : LogAndroid: Case APP_CMD_PAUSE
D/UE4 : LogAndroidEvents::EnqueueAppEvent : 6, 0, tid = 2631, APP_EVENT_STATE_ON_PAUSE
D/UE4 : ==============> GameActive.onPause complete!

How Can I fixed it ?

1 Before update UnrealEngine-oculus-4.22.3-1.40.0 , everthing is ok. But now I change back to UnrealEngine-oculus-4.22.3-1.39.0 ,it still can not open new app in quest.
2 I am in china and can not connect to google

5 Replies

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  • Anonymous's avatar
    Anonymous
    Probably the target Android SDK version you are building for? What value do you have there?
  • Anonymous's avatar
    Anonymous
    For Unity's Oculus Integration, Arm64 avatars weren't available until recently (1.39?). This looks like the same error message I was getting when I tried to make and Arm64 build with Avatars enabled. Arm7 should work (but I don't know how set that in Unreal).
  • Anonymous's avatar
    Anonymous
    show a screenshot your android settings under project settings. There you select arm7 or arm64 as well as your target android sdk version