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superchimpisknight's avatar
1 year ago

Can Passthrough be enabled at runtime ?

Hi!..

I'm working on a dual game application, some maps are Mixed and other Virtual Reality.. i need to switch the "Enable Passthrough" flag to true or false depending the map that will be loaded.. this will help me to avoid compiling 2 apks for each type between MR and VR... 

 

Is there a way to runtime C++ or BP switching the parameter ? i could not find any related on console commands...

 

Thanks in advance.

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