Forum Discussion
ben_mkiv
2 years agoHonored Guest
Can we get more (Blueprint) Events for async actions and state changes (e.g. input method changed)
It would be nice if the MetaXR Plugin had more events that we can listen for
e.g.:
* input controller/hand tracking state changed (to change input specific settings when the user switches from controller to hand tracking and vice versa)
* scene population seems to be async, but the BP node isn't latent, neither is there any event to tell us when it's done (to run logic once the scene is ready)
* player took of headset/lightsensor state (to auto pause/resume the game, etc.)
the list could probably be longer, but those are the ones i've encountered in just a few hours of working with the plugin
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- kampfzHonored Guest
* scene population seems to be async, but the BP node isn't latent, neither is there any event to tell us when it's done (to run logic once the scene is ready)
might i suggest using the mixed reality utility kit for this. the load scene from device node gives you success and failure pins so you can execute logic based off that
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