Cannot access scene model entities at runtime on UE5.2 / Quest 3
I cannot access the scene model which I previously captured using Scene Capture. For my test, I have added the table of my PC workstation.
Following the documentation I have added an OculusXRScene actor and configured it.
This has definitely worked, as I can see the box shape representing the table when I hit "play in VR". Also, I can see the SceneMesh which I recorded with the depth scanner on the Quest3.
When I call GetActorsBySemanticLabel and specify "TABLE" as per the semantic label list on the documentation page, I get zero actors.
I am wondering if this is because I use link (for fast testing) but it would surprise me since I can access the scene mesh.
Thanks for any hint!!
I am not sure where in the documentation they say that, but if so, it is outdated. You can get the scene mesh using Link and even see it in the PIE output. What you cannot see in the PIE output is the passthrough layer.