Forum Discussion
BreakMaker
2 years agoExplorer
Cannot access scene model entities at runtime on UE5.2 / Quest 3
Hi there, I cannot access the scene model which I previously captured using Scene Capture. For my test, I have added the table of my PC workstation. Following the documentation I have ad...
- 2 years ago
I am not sure where in the documentation they say that, but if so, it is outdated. You can get the scene mesh using Link and even see it in the PIE output. What you cannot see in the PIE output is the passthrough layer.
shreyaskr.2023
2 years agoExplorer
Hey, were you able to solve the "GetActorsBySemanticLabel returning zero actors"?
I can't get it to work on a packaged build.
- kampfz2 years agoHonored Guest
Make sure your scene is populated before calling Get Actors by Semantic Label. You can check if the scene is populated with the "Is Scene Populated" node and then populate with the "Populate Scene" node. Hope that helps!
- shreyaskr.20232 years agoExplorer
I keep getting IsScenePopulated as false even though I click on 'PopulateScene' in the UI after I do scene capture (setting up TABLE and OTHER.)
I also have this error in the app's logs pulled from the headset-
```LogMR: Error: ovrp_InitializeMixedReality() failed```
I have MetaXR plugin ticked and also have the passthrough enabled, anchor support, scene support all ticked to true.
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