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Earthyns
2 years agoHonored Guest
Cannot get Quest 3 Passthrough to work!
So I have been working on this for days now.
I am on UE5.3.2 using MetaXR 62.
I have passthrough working in VR preview when I disable OpenXR.
I then Enable OpenXR for creating a build.
Apk will be made successfully, get it on Quest 3 to test, it will load but with no passthrough. My hands are tracked correctly but they are invisible.
Any ideas here?
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- dario.macielStart Member
I put a render settings for Unreal here
https://drive.google.com/drive/folders/1rFqg53AyviIBG3qclIsej9ApC-oLatVv?usp=sharing
try importing it (project settings, Import the file) and see if the passthrough works. Also, of course, enable "passhrough" on Meta Xr plugin.
It looks like some render setting, like Forward shading, full float precision (something like that, i tried a few settings and it finally made it work here).
if you want make a backup of your settings to compare or restore to the original- dario.macielStart Member
check this too
- GaNDevZGHonored Guest
Download and open the Unreal-PassthroughSample project. Migrate the "PTBackground" level to your project. Package it and see if the PTBackground level has passthrough working.
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