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kmack
7 years agoExplorer
Cannot launch to Oculus Go from Unreal Editor
I'm working on getting a test project launched to the Oculus Go from Unreal, and hitting a snag. Here's what I've done so far:
Thanks!
- Grabbed the ADB driver for the Oculus Go from here: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-device-setup-go/
- Installed the ADB driver and put the Go into developer mode.
- Installed Android Codeworks from UE_4.19\Engine\Extras\AndroidWorks\Win64 and restarted
- Verified that the Go appears as expected when calling adb devices from the command line.
- Generated a signature file by following the directions here (https://dashboard.oculus.com/tools/osig-generator/) and placed it in UE_4.19\Engine\Build\Android\Java\assets
- Set up a test project following the directions here: https://docs.unrealengine.com/en-US/Platforms/GearVR/QuickStart
Thanks!
4 Replies
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- lee17ProtegeDid you turn on the "developer mode" from your Oculus app?
- vr_marcoExpert ProtegeAlso make sure you disable all VR related plugins _except_ Oculus VR.
- kmackExplorer
vr_marco said:
Also make sure you disable all VR related plugins _except_ Oculus VR.
That appears to have been the issue. Steam VR plugin was still enabled alongside the Oculus VR plugin. The device now appears in the launch list after I disabled SteamVR.
Thanks so much for your response!
_Kevin - alanlee0406Honored GuestADB driver has been having error while I tried to install it .. I get the error "The INF file you selected does not support this method of installation"
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