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kmack's avatar
kmack
Explorer
7 years ago

Cannot launch to Oculus Go from Unreal Editor

I'm working on getting a test project launched to the Oculus Go from Unreal, and hitting a snag. Here's what I've done so far:
  • Grabbed the ADB driver for the Oculus Go from here: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-device-setup-go/
  • Installed the ADB driver and put the Go into developer mode.
  • Installed Android Codeworks from UE_4.19\Engine\Extras\AndroidWorks\Win64 and restarted
  • Verified that the Go appears as expected when calling adb devices from the command line.
  • Generated a signature file by following the directions here (https://dashboard.oculus.com/tools/osig-generator/) and placed it in UE_4.19\Engine\Build\Android\Java\assets
  • Set up a test project following the directions here: https://docs.unrealengine.com/en-US/Platforms/GearVR/QuickStart
The Go appears in Unreal Editor's Device Manager, but isn't present in my Launch menu. What additional thing do I need to do or change?

Thanks!

4 Replies

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  • Did you turn on the "developer mode" from your Oculus app?
  • vr_marco's avatar
    vr_marco
    Expert Protege
    Also make sure you disable all VR related plugins _except_ Oculus VR.

  • vr_marco said:

    Also make sure you disable all VR related plugins _except_ Oculus VR.


    That appears to have been the issue. Steam VR plugin was still enabled alongside the Oculus VR plugin. The device now appears in the launch list after I disabled SteamVR.

    Thanks so much for your response!
    _Kevin
  • ADB driver has been having error while I tried to install it .. I get the error "The INF file you selected does not support this method of installation"