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MrPeartree's avatar
MrPeartree
Explorer
1 year ago

Capturing Quest mic input in Unreal

Has anybody had any success with accessing the Quest mic to grab audio data?

On 5.2 and I've tried AudioCaptureComponent and using the voice module FVoiceModule::Get().CreateVoiceCapture ... but so far no luck.
Trying to feed the audio back into a submix, which I know is working because I have a generated sound wave using USoundWaveProcedural going into the same submix that comes through fine.
And I am checking and acquiring android permissions for RECORD_AUDIO ... 
I know that the mic works because we use Vivox for grabbing mic input for VOIP.

Any thoughts? Feels like this *really* shouldn't be this hard ...

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  • FWIW I couldn't get this working with AudioCaptureComponent and ended up writing my own JNI java class to do it ... the JNI class is then polled from C++ and the audio data is pushed into a procedural sound wave.