Forum Discussion
boone188
12 years agoHonored Guest
Changing pitch/roll?
Has anyone had any luck changing the pitch and roll independent of the head tracking? It seems to be impossible. Always using the pitch / roll of the head tracker might work well for FPS's but not for...
OlivierJT
12 years agoExplorer
Thank you so much, I can't figure it out, I am not "developer enough"
All the demo of flying 360 I have seen are made on Unity Engine, I began to understand why ^_^
I was able to do it before being rifted but since the rift in the game i can't override the axes anymore.
(and actually without a solution i cannot make the game i am working on...)
Attach the rift to a socket with an option of rotation On/off/blend/add/etc... that will be neat !
Simple for everybody.
All the demo of flying 360 I have seen are made on Unity Engine, I began to understand why ^_^
I was able to do it before being rifted but since the rift in the game i can't override the axes anymore.
(and actually without a solution i cannot make the game i am working on...)
Attach the rift to a socket with an option of rotation On/off/blend/add/etc... that will be neat !
Simple for everybody.
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