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TwistedPairDeve's avatar
6 years ago

Character Camera Constraint not working properly

In Unity for as long as I can remember there has always required a "Character Camera Constraint" component attached to the "OVRPlayerController" game object in order to keep the OVRPlayerController game object following the player camera utilizing the 6dof of the Oculus Quest . Ever since Oculus Intigration 12.0 was released It seems like they have changed how the Character Camera Constraint component works as it now required several other components to function without throwing any errors. Even with all of these components (Capsule Collider, Rigidbody, Simple Capsule with Stick Movement) the OVRPlayerController only rotates with the player camera, the position never changes. Does anyone know how to fix this problem/ how to get this to work, or does Oculus have to patch it?

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  • This is an old post that I realize is placed in the wrong section of the forum. I have duplicated it and posted it in a more appropriate place. I cannot figure out how to remove this discussion. If a mod comes across it please remove this post, Thanks.