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Charlie_Leroy
2 years agoHonored Guest
Clarifications OpenXR vs Meta XR, best practices?
Hello,
I have been trying to understand what path to choose between OpenXR vs MetaXR.
There is no clear answer on Unreal forums or here, I hope someone at Meta can help us out.
We have built a few projects using unreal 4.27 and 5.2 through OpenXR. Its great with controllers but It seems that using MetaXR would be the way to go for hand v2 interactions.
Am i wrong ?
What about the XR API in Meta XR? which to choose and why?
Is there strength and weaknesses on both sides?
What is the choice of predilection if we start a new project that would uses hands interactions?
thanks!
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- PrimateSigmaHonored Guest
I have the same exact questions. There is also Building Blocks. Not the same as OVR Interaction SDK. How do they integrate? Do they integrate? I want to be able to build a prototype in/with Blocks and then develope it further without having to start all over from scratch. I guess that's also my question.
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