Forum Discussion
archiactmartin
8 years agoExplorer
Clients not able to join servers through JoinSession
Hi, I've been trying to setup OculusSubSystem for our game. Our game was previously setup with SteamSubSystem and everything works fine. Now with Oculus, the clients are making a call to "FindMatchMak...
archiactmartin
8 years agoExplorer
imperativity said:
Hi,
There is a fix from our github for 4.17.2. There was a new client handshake protocol introduced by UE4 in 4.17 that wasn't properly implemented in Oculus until the fix. This should resolve this issue.
I've integrated the OnlineSubsystemOculus folder into our UE 4.17 found at https://github.com/Oculus-VR/UnrealEngine/tree/4.17/Engine/Plugins/Online/OnlineSubsystemOculus. However, it didn't resolve the issue. The log I gave above is for when I integrate Oculus' Github, if I do not, the server outright crashes which is the issue I was seeing first reported at https://forums.oculus.com/developer/discussion/57321/ue-4-17-and-crash-on-server-side#latest
When I do integrate the changes, it seems that instead of the server crashing, the client just doesn't join session
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