Forum Discussion
JamesTan
13 years agoExplorer
Code fix submissions?
I've made some fixes / changes to the default Oculus Rift implementation, would you guys like the fixes / changes and if so what would be the best way to do it? Current patches I've done is: ...
artyom17
13 years agoExpert Protege
We are definitely interested in fixes from community.
Which version of integration do you use?
We will not go back to the original GFx integration, so, would be nice if you can share details of the crash you are seeing (preferably, the repro case).
The issue with the mouse when Rift is disabled is solved in our current code base (but it is not in the latest integration yet). Current code also recenters aim and resets roll and pitch of the player when you switch from stereo to non-stereo.
Definitely, would be interesting to have a look at Canvas::Project fix, this is not fixed yet.
Anyway, you can send all of your fixes to support@oculus.com and we will have a look and integrate them (if approved by our developers).
Which version of integration do you use?
We will not go back to the original GFx integration, so, would be nice if you can share details of the crash you are seeing (preferably, the repro case).
The issue with the mouse when Rift is disabled is solved in our current code base (but it is not in the latest integration yet). Current code also recenters aim and resets roll and pitch of the player when you switch from stereo to non-stereo.
Definitely, would be interesting to have a look at Canvas::Project fix, this is not fixed yet.
Anyway, you can send all of your fixes to support@oculus.com and we will have a look and integrate them (if approved by our developers).
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