Forum Discussion
Nickauhla
1 year agoExplorer
Colocation and Share Scene Sample not working on Unreal 5.3.2
Hello, I'm trying to build a local multiplayer app in large rooms. I saw that the new version of the Scene API was updated to handle large rooms, even though I have to set the room then disable t...
Nickauhla
11 months agoExplorer
I didn't try with the 5.5, so I don't know exactly what problem you're having. I don't remember having compilation issue (most of the sample was in Blueprint, don't know if it's still the case).
Which sample are you trying?
I've managed to make the ShareScene Sample works, the Colocation one always did crash at launch on Quest.
What worked for me:
- Authorizing an app in Meta Developper hub, and give access to user profile and user id in the "confidentiality conformity thing". It is mandatory for the app to be able to share anchors through cloud ;
You need to deploy the app through the Meta Developper app distribution (you can use alpha/beta channel) in order to have the sharing to work.
- Adding Quest 3 as an authorized device (by default, it was Quest 2 and Quest Pro) in the code ;
- Having separate accounts on each headset (you can use Test User Accounts) ;
It is really hard to get things working for such usages with Quest as there is almost no support from Meta, no contact to technical support, and very few documentations (on Unreal at least). t looks like they are not interested in Unreal developpers/companies.
- kutlaytunc11 months agoExpert Protege
Yeah you are right, I’ve decided to finish my last project on Unreal and start learning Unity. In future with mixed reality glasses (Hypernova-Orion etc.) Unreal support wont be sufficient enough for us to develop freely.
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