Forum Discussion
SpectralIllusio
11 years agoHonored Guest
Comparing Unreal 4 VR to Oculus DK2 Configuration Utility "S
I'm curious if anyone has seen/experienced unreal 4 VR content that feels as rock solid as the "show demo scene" desk with cards scene that comes with the Oculus Configuration Utility.
When I view the Demo Scene and shake my head, the image always is rock solid with no visible ghosting or judder. However, everything I view in Unreal has significant ghosting/judder when head shaking and just doesn't feel as rock solid. Frame rate doesn't really appear to be the culprit, as even starting with a blank scene, and with the frame rates hitting 120-140 in the rift, the ghosting is still the same as a big scene in the 30-40 fps range. I can cycle through wireframe, unlit, and lit, and the ghosting when head shaking is always there. I just tried the Couch Knights demo, in both vr preview in editor, and as the released stand alone game, and that has the same ghosting, or judder. Nothing I have found so far seems to change/fix the ghosting.
Is anyone else experiencing this ghosting? Is it possible to get Unreal running as solid as the "show demo scene"?????
Here's the specs on my computer, if that helps. I'm also running 2 additional monitors besides the rift, if that could be effecting it.
Motherboard MSI X99 SLI Plus Black Motherboard - Can do 3-way SLI and Crossfire
Processor Intel Core i7-5820K Processor - 6 Core 15MB Cache – 3.3GHz (3.5GHz TurboBoost) w/ Hyperthreading
Memory Xidax Extreme DDR4 2400MHz Memory - (2x8GB)
Power Supply Corsair RM850W Power Supply - Gold Rated. Fully modular cabling, and optimized for silence.
Graphics x2 NVIDIA Geforce GTX 970 in SLI -
Any info or suggestions would be greatly appreciated, Thanks!
When I view the Demo Scene and shake my head, the image always is rock solid with no visible ghosting or judder. However, everything I view in Unreal has significant ghosting/judder when head shaking and just doesn't feel as rock solid. Frame rate doesn't really appear to be the culprit, as even starting with a blank scene, and with the frame rates hitting 120-140 in the rift, the ghosting is still the same as a big scene in the 30-40 fps range. I can cycle through wireframe, unlit, and lit, and the ghosting when head shaking is always there. I just tried the Couch Knights demo, in both vr preview in editor, and as the released stand alone game, and that has the same ghosting, or judder. Nothing I have found so far seems to change/fix the ghosting.
Is anyone else experiencing this ghosting? Is it possible to get Unreal running as solid as the "show demo scene"?????
Here's the specs on my computer, if that helps. I'm also running 2 additional monitors besides the rift, if that could be effecting it.
Motherboard MSI X99 SLI Plus Black Motherboard - Can do 3-way SLI and Crossfire
Processor Intel Core i7-5820K Processor - 6 Core 15MB Cache – 3.3GHz (3.5GHz TurboBoost) w/ Hyperthreading
Memory Xidax Extreme DDR4 2400MHz Memory - (2x8GB)
Power Supply Corsair RM850W Power Supply - Gold Rated. Fully modular cabling, and optimized for silence.
Graphics x2 NVIDIA Geforce GTX 970 in SLI -
Any info or suggestions would be greatly appreciated, Thanks!
6 Replies
Replies have been turned off for this discussion
- dignifiedwebExpert ProtegeUnreal demos should run smooth on your machine. I have less for specs and can run unreal coaster full settings no judder.
You should try Surge on oculus share it's a wicked unreal demo. If that doesn't rum without judder I would suspect drivers or some kind of issue... latest runtime with newish Nvidia drivers might help... Is it direct mode you are trying? You could also try it on extended to see if it makes a difference. - andrewtekMemberMy experience with Unreal Engine 4 has been great.
- It might have something to do with running it in SLI, cant that affect rendering (to each eye). Just an idea.
- VRLuisHonored GuestDo you know if you are reaching 75 fps in the rift if not its probably a driver problem from nvidia I had to go into the advance settings at take some restrictions off that would cap my framerate around 40fps.
- owenwpExpert ProtegeThere are driver bugs with SLI that can cause performance problems. It is best to turn it off for now.
- MarioPalmeroHonored GuestI'm experiencing same issue and looking for some way to solve it.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device