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trs70
6 months agoStart Member
Controller driven hands don't trigger custom grab poses in Interaction SDK
Hello, in the Interaction SDK sample if I use controller driven hands and try to grab the mug I can pick up the mug by pressing the controller side button, but it just "sticks" to my hand and the custom grab poses are never triggered. Pure hand tracking does trigger the custom poses.
Are custom grab poses supported for controller driven hands? I'm currently using the "Hands Only" procedural controller hand behavior on my VR pawn blueprint. I would like to grab objects while holding a controller, but still use the custom poses so the virtual hand wraps around the objects more naturally. I'm using a Quest 3 headset and Unreal 5.5 with the Meta interaction SDK plugin v77.
This has been addressed internally and will be available in a future release. I've posted a quick patch you can apply locally in the interim to your post on GitHub here
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- VirtuallyARealDinosaurCommunity Manager
Hello!
Thank you for posting. Our teams are aware of this issue and are working on a solution. - j_g_sampsonMeta Employee
This has been addressed internally and will be available in a future release. I've posted a quick patch you can apply locally in the interim to your post on GitHub here
- trs70Start Member
Thanks for the fix! I can confirm the patch posed by j_g_sampson​ fixes the issue.
- VirtuallyARealDinosaurCommunity Manager
I'm glad we could help! Good luck with everything :)
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