Forum Discussion
henkmassink
1 year agoExplorer
Cooking errors when updating from 5.3.2 to 5.4.2
I am using the github fork. My project was made in 5.3.2. Project was running fine on the quests.
I have updated the engine to the latest version oculus-5.4 from the oculus github.
When packaging I get a lot of cooking errors, for example:
UATHelper: Packaging (Android (ASTC)): LogCook: Error: Content is missing from cook. Source package referenced an object in target package but the target package was marked NeverCook or is not cookable for the target platform.
UATHelper: Packaging (Android (ASTC)): Source package: /Game/MSPresets/M_MS_Decal_Material_VT/M_MS_Decal_Material_VT
UATHelper: Packaging (Android (ASTC)): Target package: /Bridge/MSPresets/MSVTTextures/WhitePlaceholder
UATHelper: Packaging (Android (ASTC)): Referenced object: /Bridge/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder
i found this forum post , and trying to solve it. π
To get the project working with 5.4.2. I had to (see Notes, has nothing to do with the cooking errors)
Note: After migrating to 5.4.2. I had to " Update redirector references" in the editor.
Note: In the .... Target.cs files I had to set the BuildSettingsVersion to V5
DefaultBuildSettings = BuildSettingsVersion.V5;
Anybody had the same issues with the cooking errors?
Greetings from the Netherlands
Update : This solution from the forum worked for me:
To be honest, I don't like this solution, I hope this will be solved in newer versions of unreal.
Change DefaultEditor.ini
[CookSettings]
CookContentMissingSeverity=Warning
2 Replies
Replies have been turned off for this discussion
- henkmassinkExplorer
Update : This solution from the forum worked for me:
To be honest, I don't like this solution, I hope this will be solved in newer versions of unreal.
Change DefaultEditor.ini
[CookSettings]
CookContentMissingSeverity=Warning - HjpExplorer
Because you are using a content in Editor folder in Engine and UE cannot package it.
You can go to Project Setting -> Packaging -> Disable Exclude editor content when cooking. Or you can duplicate that uncookable content to your project folder. Duplicate /Bridge/MSPresets/MSVTTextures/WhitePlaceholder and move to your project folder and retarget to new content at your source package (M_MS_Decal_Material_VT).
I recommend method 2.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 7 months ago
- 1 year ago