Forum Discussion
BlackFang
12 years agoHonored Guest
Correct way to call GetCurrentOrientation() in Oculus.uc ??
I'm experimenting on moving back to the OUDK, but I cannot figure out what the proper way to call GetCurrentOrientation() is. Can somebody post an example of how to call this function? I need to get the rotation of the HMD as a quaternion for use in my controller class.
How I'm doing it now Is I create a new instance of Oculus.uc and call from that, but I'm not sure if that is the "proper" way.
How I'm doing it now Is I create a new instance of Oculus.uc and call from that, but I'm not sure if that is the "proper" way.
Replies have been turned off for this discussion
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 months ago
- 12 years ago