Forum Discussion
m_milazzo
8 years agoProtege
Crash on server when a client joins the session
We're trying to update our projects to Unreal 4.18.2, in order to support Oculus Dash within our app.
The same app worked with UE 4.16.3 but crashes with this new version of the engine. It crashes on server side as soon as a client tries to join the server's session-
The app crashes with this error message:
May you investigate on what is the cause of the error?
The same app worked with UE 4.16.3 but crashes with this new version of the engine. It crashes on server side as soon as a client tries to join the server's session-
The app crashes with this error message:
Assertion failed: NumberOfFreeBits >= 0
[File:D:\UnrealEngine-4.18.2-release\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 1431]
The engine is the one of Epic, version 4.18.2, downloaded from github and built on our side. As it happened in the past, it works correctly with the Null Online Subsystem, but crashes when using the Oculus's one. The same happened with the version 4.18.1 (don't know if also with 4.18.0).May you investigate on what is the cause of the error?
1 Reply
Replies have been turned off for this discussion
- m_milazzoProtegeHi @imperativity , I've just sent you what you asked.
We've just tried the same project with UE 4.18.3 and the error still occurs.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 9 months ago