Forum Discussion
sunroot.o2
2 years agoProtege
Crash When Creating Spatial Anchors on Meta Quest Pro
I've been working on a project with Unreal Engine5.3 and the Meta Quest Pro, focusing on implementing spatial anchors. However, I'm encountering a consistent crash every time I attempt to create a spatial anchor. This issue is critical for the functionality of my project, and I've been unable to find a workaround.
Here's a brief overview of the problem:
- Device: Meta Quest Pro
- Engine: Unreal Engine 5.3
- Issue: The application crashes when attempting to create a spatial anchor.
- Error Log: Attached file
I've ensured that all my software is up to date and have followed the official guidelines for implementing spatial anchors. Despite this, the issue persists.
Has anyone else encountered this problem or have any insights on what might be causing the crash? Any suggestions on how to resolve this would be greatly appreciated.
Thank you in advance for your help and suggestions.
<log Shortcut>
00 pc 0000000010eea470 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (OculusXRAnchors::FOculusXRAnchorManager::CreateAnchor(UE::Math::TTransform<double> const&, unsigned long long&, UE::Math::TTransform<double> const&)+104) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #01 pc 0000000010ee684c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (OculusXRAnchors::FOculusXRAnchors::CreateSpatialAnchor(UE::Math::TTransform<double> const&, AActor*, TDelegate<void (EOculusXRAnchorResult::Type, UOculusXRAnchorComponent*), FDefaultDelegateUserPolicy> const&, EOculusXRAnchorResult::Type&)+724) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #02 pc 0000000010ee64d8 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UOculusXRAsyncAction_CreateSpatialAnchor::Activate()+212) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #03 pc 0000000009dbdae0 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UFunction::Invoke(UObject*, FFrame&, void*)+124) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #04 pc 000000000a06499c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UObject::CallFunction(FFrame&, void*, UFunction*)+5012) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #05 pc 000000000a071eb4 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UObject::ProcessContextOpcode(FFrame&, void*, bool)+156) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #06 pc 000000000a065e78 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (ProcessLocalScriptFunction(UObject*, FFrame&, void*)+888) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #07 pc 000000000a0652f8 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*))+864) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #08 pc 000000000a06721c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*)+2624) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #09 pc 000000000a065e78 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (ProcessLocalScriptFunction(UObject*, FFrame&, void*)+888) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #10 pc 000000000a065a0c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UObject::ProcessInternal(UObject*, FFrame&, void*)+340) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #11 pc 0000000009dbdae0 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UFunction::Invoke(UObject*, FFrame&, void*)+124) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #12 pc 000000000a06ba5c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UObject::ProcessEvent(UFunction*, void*)+6376) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #13 pc 000000000e670994 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (AActor::ProcessEvent(UFunction*, void*)+764) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #14 pc 000000000aa32d88 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (void TScriptDelegate<FNotThreadSafeDelegateMode>::ProcessDelegate<UObject>(void*) const+248) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #15 pc 0000000010b1b7b4 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FEnhancedInputActionEventDelegateBinding<FEnhancedInputActionHandlerDynamicSignature>::Execute(FInputActionInstance const&) const+276) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #16 pc 0000000010b00d6c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UEnhancedPlayerInput::EvaluateInputDelegates(TArray<UInputComponent*, TSizedDefaultAllocator<32> > const&, float, bool, TArray<TTuple<FKey, FKeyState*>, TSizedDefaultAllocator<32> > const&)+6880) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #17 pc 000000000fea2258 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UPlayerInput::ProcessInputStack(TArray<UInputComponent*, TSizedDefaultAllocator<32> > const&, float, bool)+404) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #18 pc 000000000f7ca09c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (APlayerController::ProcessPlayerInput(float, bool)+2092) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #19 pc 000000000f7c80c8 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (APlayerController::TickPlayerInput(float, bool)+1216) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #20 pc 000000000f7c7ad4 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (APlayerController::PlayerTick(float)+96) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #21 pc 000000000f7d3a00 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (APlayerController::TickActor(float, ELevelTick, FActorTickFunction&)+2888) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #22 pc 000000000e66db40 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&)+1840) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #23 pc 000000000fd714a4 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&)+480) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #24 pc 000000000fd70e90 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (TGraphTask<FTickFunctionTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool)+912) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #25 pc 00000000093b7ff0 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+2128) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #26 pc 00000000093b63b4 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+272) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #27 pc 00000000093b5168 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>, TSizedInlineAllocator<4u, 32, TSizedDefaultAllocator<32> > > const&, ENamedThreads::Type)+1188) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #28 pc 000000000fd69900 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool)+2608) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #29 pc 000000000fd6459c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FTickTaskManager::RunTickGroup(ETickingGroup, bool)+204) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #30 pc 000000000f2592c4 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UWorld::Tick(ELevelTick, float)+9192) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #31 pc 000000000ef5dee8 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UGameEngine::Tick(float, bool)+4304) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #32 pc 000000001089d244 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FEngineLoop::Tick()+21932) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #33 pc 0000000010896074 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (AndroidMain(android_app*)+3852) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #34 pc 00000000108a5584 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (android_main+232) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #35 pc 00000000108cdf58 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #36 pc 00000000000df308 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+132) (BuildId: def68bb84eb5640b420d532997403718)
2 Replies
Replies have been turned off for this discussion
- HjpExplorer
Did you use correct version for MetaXR plugin. Did you enable Anchor Support and Device Support in MetaXR Setting. Did you package the application because most MetaXR features cannot run on the Editor.
- dario.macielStart Member
try just creating the anchor. see if it works properly (unplug the save anchor node)
if it works, then try to plug the "get UUID" node on the output of the save anchor (actor output)
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