Forum Discussion
Anonymous
5 years agoCrash when using level streaming
Using Oculus UE4 version 4.25.4. If I add a sub-level set to initially loaded and initially visible I get a crash in: 01-05 10:14:07.858: D/UE4(4086): Ensure condition failed: Scene->GetShading...
Anonymous
5 years agoDid you find a solution?
I am using Quest 1, and One of my project crashes with the error "Ensure condition failed: Scene->GetShadingPath() != EShadingPath::Mobile" when OpenLevel is used, and another project crashes with LoadStreamLevel after OpenLevel.
Some people say they got their app crashed on level transition with Quest 2, and they fixed it by enabling Support arm64 option instead of Support armv7. I tried both but it didn't work for me.
I am using Quest 1, and One of my project crashes with the error "Ensure condition failed: Scene->GetShadingPath() != EShadingPath::Mobile" when OpenLevel is used, and another project crashes with LoadStreamLevel after OpenLevel.
Some people say they got their app crashed on level transition with Quest 2, and they fixed it by enabling Support arm64 option instead of Support armv7. I tried both but it didn't work for me.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 4 months ago
- 2 years ago