Forum Discussion
Anonymous
6 years agoCrashing on Join Session for build with Oculus Go
Hello,
I'm working on a multiplayer project for the Oculus Go (Using Unreal 4.21 Launcher version). I've been able to create a build and upload it to the store for alpha. I can host a session on one Oculus Go just fine. And the second can search and find the session. However I'm running into an issue when I attempt to join a session on the second Oculus Go device. It Immediately crashes to the home screen. I've attempted changing to different maps. Sanity checking every plugin I have. And escalated it with friends who speak about the Samsung error (As seen in crash logs supplied) But no one knows how to fix it.
Any help would be greatly appreciated. Thank you.
I'm working on a multiplayer project for the Oculus Go (Using Unreal 4.21 Launcher version). I've been able to create a build and upload it to the store for alpha. I can host a session on one Oculus Go just fine. And the second can search and find the session. However I'm running into an issue when I attempt to join a session on the second Oculus Go device. It Immediately crashes to the home screen. I've attempted changing to different maps. Sanity checking every plugin I have. And escalated it with friends who speak about the Samsung error (As seen in crash logs supplied) But no one knows how to fix it.
Any help would be greatly appreciated. Thank you.
6 Replies
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- SlaterNationExplorer
Anonymous Did you ever figure this out? I'm running into a similar crash on JoinSession for my Quest2 game.
- Anonymous
Anonymous SlaterNation It seems I am also having this exact same problem, were either of you able to find a solution?
- SlaterNationExplorer
Anonymous Unfortunately this problem is still plaguing me. I reached out to Oculus support about it but they told me they can't provide individual project support and to post it here in the forums instead. That's fairly reasonable so I created a detailed post here but it has been inexplicably marked as spam and the moderators have not responded to my appeals. Because of that I posted it the other night on Unreal Answerhub: https://answers.unrealengine.com/questions/1050732/view.html
Would be great if you can give it an upvote so hopefully we can get some visibility into this problem. Thanks and if you end up figuring this out please share it with me!
- Anonymous
Thanks for the response, I've upvoted the issue and it looks spot on to be the exact same problem as me. If I figure it out, I will definitely let you know as well. Here's hoping we can get some traction.
- Anonymous
Thanks man!
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