Forum Discussion
Mohammed_hashim
5 years agoStart Partner
Decal with scalar parameter on it's emissive channel material breaks dynamic shadow on Oculus SDK.
So I've searched the whole net about Oculus and shadow problem and I couldn't find any result, it has been 3 days me trying to find the issue why my dynamic cascade shadow flicker when decal appears and I couldn't find it till a few mins ago, looks like connected a scaler parameter ( with 0 as value not sure yet with other value) to emissive channel on the decal material with deferred render breaks dynamic shadow and sometimes it causes flicker. Since I'm using UE4 4.21 I can't comment on the version or check if this bug fixed or not. but at least I thought I should comment about it here in case anyone faces the same issue to save his time. this issue doesn't occur with SteamVR.
Replies have been turned off for this discussion
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 6 years agoAnonymous
- 10 months ago